Google NBA Pixel Arena cover

Google NBA Pixel Arena

Production
Jam3 · Monks
Role
Director · Character Design · Texturing
Year
2023
Brief

Google & NBA partnered with jam3/mediamonks to bring this vision to life for fans in the metaverse. As the lead artistic director for this project, my main responsibility was to design the avatars. I created six unique, interchangeable outfits that enhance each avatar's individuality. This allowed us to offer diverse and dynamic representations that bring each character to life with its own distinct style.

01 / Hype Video

Hype.

Pixel Arena hype video poster
Pixel Arena · Hype Video Direction · CGI
Concept

Pixel Arena is the NBA's interactive Google universe — a metaverse court where fans build a custom avatar, drop into the game, and live inside the experience. My role was director and character designer across the world's signature beats.

02 / Locker Room

The Locker.

Pixel Arena locker room
Locker Room · Customization Hub Environment · CGI
Customization

The locker room is where players assemble their avatar — a hub for the modular wardrobe that drives the whole system. Tops, bottoms, kits and props slot together cleanly so every fan walks onto the court looking like themselves.

03 / Players

Players.

All six Pixel Arena avatars
The Six Character Design
Library

Six avatars, each with a swappable outfit. Designed as a modular system — silhouettes, colour palettes, and prop kits that mix and match without ever clashing. Every avatar feels like a singular character; collectively they read as one team.

Google NPC character — design iteration 1
Google NPC character — design iteration 2
Google NPC

Alongside the player avatars, we built a bespoke NPC character for Google — the in-world face of the Pixel phone partnership. A couple of design iterations from the exploration phase.

Avatar · GLTF Real-Time
Avatar · GLTF Real-Time
Real-time GLTF Preview Polygon · Texture Compression
Real-time

These two avatars rendered in a GLTF web player — the same compressed polygon and texture format that ships into the game. What you're seeing is exactly how each character behaves in-engine, after every optimisation pass.

04 / Frames

Frames.

Shot 020
020
Shot 030
030
Shot 030 alt
030 · alt
Shot 041
041
Shot 050
050
Shot 071
071
Shot 080
080
Shot 140
140
05 / Closing
Pixel Arena key art
Credits

Client

Google · NBA

Production

Jam3 · Monks

Creative Direction

Adam Romano

Motion Director · Avatar Design

Arice

CGI Artists

Kousha Motamedi
Cyrill Durigon

Next project

Coca-Cola Lab↗︎︎