Adidas OZworld cover

Adidas OZworld

Production
Jam3
Role
Director · Character Design · Texturing · Animation
Year
2022
Brief

In collaboration with Adidas we launched a unique avatar creation platform that champions digital self-expression and individuality. My role was to craft six original Adidas designs that echo the iconic and timeless style of Adidas Originals, while infusing them with a playful, modern twist.

01 / Hero Film

OZworld.

OZworld hero film poster
OZworld Reveal Direction · CGI
02 / The Six Originals

Lineup.

OZworld Cast — Six Originals lineup
Lineup

Six avatars, each one inspired by an iconic Adidas Originals silhouette from the archive — the foundation of the entire platform. Every piece was designed so any combination across tops, bottoms, shoes, hats and accessories would still read as one cohesive Adidas family, no matter how players mixed and matched them in-world.

03 / Avatar Design

Avatars.

Avatar 01
Avatar 02
Avatar 03
Avatar 04
Four Avatars Avatar Design · CGI
Mine

These four are the avatars I designed end-to-end — silhouette, pattern rebuild in Substance Designer, fabric simulation in Marvelous Designer, and the final texture pass in Substance Painter. They shipped alongside two more authored by the rest of the team, making up the full lineup of six originals in the experience.

04 / Marvelous Designer

Cloth.

Marvelous Designer Projects Pattern · Cloth
Pattern

For this project I turned to Marvelous Designer to recreate the feeling of real garments rather than sculpting outfits in 3D. I deconstructed iconic Adidas pieces — classic tees and jackets — understood their patterns, and rebuilt them inside Marvelous Designer panel by panel.

That approach let me simulate cloth movement realistically, which was crucial for the hype film. It wasn't easy: the avatars had non-human, almost alien proportions. Each piece had to be tailored and adapted to fit these unique body shapes — almost like futuristic tailoring.

05 / Substance Painter

Texture.

32:9 Catwalk Loop Texture in Motion
Patterns

One of the main challenges was that the six avatars had to be fully interchangeable — every top, bottom, accessory and headpiece designed to mix across all six, in every colour variation. The catwalk above runs through those combinations end-to-end: the same Substance Painter setups carrying from one silhouette to the next, never breaking the Adidas language.

Bringing those iconic Adidas patterns to life meant leaning on both their archival designs and the rich material library inside Substance Painter. The tool let us tweak colours, swap materials and add logos on the fly — turning what could have been a slow texturing pass into something playful and fast to iterate.

It also became a fantastic tool for client meetings: we could share our screen, make live edits in front of the Adidas team, and get instant feedback. The whole workflow felt interactive and smooth — the kind of process clients remember.

06 / Library

Stills.

OZworld still 01
01
OZworld still 04
04
OZworld still 07
07
OZworld still 10
10
OZworld still 13
13
OZworld still 16
16
Production Library Direction · CGI
Adidas OZworld key art finale
Credits

Client

Adidas

Production

Jam3

Avatar Creation

Arice
Cyrill Durigon

Production

Charis Mound
Ryan Mclean

Year

2022

Next project

Adidas Predator↗︎︎