Street Vision

Built for the downpour

Client
Nike Sportswear · via Monks
Role
Director · CGI Artist
Year
2026
Brief

Three Nike Tech jackets. Three kinds of weather. A full CGI world built for each one, no AI environments.

My second project with Monks Amsterdam, after the Nike Vomero 18 launch. This time they wanted to push further: rebuild each jacket from product photos, nail the materials, and build a photoreal environment around it, fully CG. Made for the Nike Tech hub on nike.com by a team of three, in four weeks from approved storyboard to final film.

01 / SF3 · Storm

Water-Repellent.

Nike Tech SF3
Final film Nike SF3 · 10s loop
Animatic → Final
Animatic
Final
The set

Monks' reference was an AI-generated mood image. I kept only its skyline as a backplate and built the rest in 3D: the props, a procedural ground, and a puddle that reshapes for every camera angle. The hard part was the rain. Slow motion breaks the usual cheats, so the rain is simulated to hit the jacket, the puddle and the ground.

The drops

The water running down the jacket is an animated normal and roughness map, not geometry. Cheaper to render and easier to direct. The stand gets the same treatment, and procedural ripples on the puddle and ground slow down with the shot.

The drops · shot vs maps
Close-up · Light 1 pass Normal map Roughness map
Close-up · Light 1 pass Normal map Roughness map
The light

Every light is rendered as its own pass and balanced in After Effects, so the look can change without re-rendering. The lightning is not an exposure flash: real lights fire from different angles and hit the jacket. Built in Cinema 4D and Octane, the garment in Marvelous Designer, the rain on the ground in Houdini.

Light passes · opening shot
All lights Light 2 Light 4 Rain refraction
All lights Light 2 Light 4 Rain refraction
02 / Boreas · Cold

Shake It Off.

Nike Tech Boreas
Final film Nike Boreas · 10s loop
Animatic → Final
Animatic
Final
The snow

Snow builds on the Boreas until a burst of wind shakes it loose in slow motion, revealing the clean jacket underneath. The snow is a Houdini simulation that collides with the swaying jacket, flake by flake.

The light

Same approach as the SF3: every light is its own pass, balanced in After Effects. The key was splitting the snow into two simulations, the snowfall in the background and the snow that builds up and shakes off the jacket. Rendered separately, each one could be lit and graded on its own in comp, and the jacket stays readable through the storm.

Light 1 pass · opening shot
03 / Tech Fleece · Darkness

After Dark.

Nike Tech Fleece
Final film Nike Tech Fleece · 10s loop
Animatic → Final
Animatic
Final
The night

Day turns to night in one move, a car's headlights sweep across the fence, and the reflective V lights up. The passing car becomes the cut back to daylight, closing the loop.

The plate

This is where AI earned its place. The shot needed a real day-to-night time lapse, and the schedule had no room to shoot one. I generated stills with the look of a Nike backdrop, retimed them into a time lapse that fits the camera move, and used the same plate as an HDRI. The light on the jacket and the fence comes from the sky behind them, so it reads as one source.

Plate → Final
Time-lapse plate · also the HDRI Final
Time-lapse plate · also the HDRI Final
04 / Process

The Jackets.

Nike SF3 studio render on a C-stand
Nike Boreas studio render on a C-stand
Rain running off the SF3 shell
Nike Tech Fleece studio render on a C-stand
SF3 hanging in the rain, towers behind
Tech Fleece reflective V lit at night
Snow on the Boreas fleece
Boreas on a pipe rack in the snow
Tech Fleece on the fence at dusk, streetlights coming on
SF3 in the rain, lit by a lightning flash
Tech Fleece at night, reflective V lit by headlights
The team

Every jacket was rebuilt in 3D from studio photos and checked detail by detail against the real product. Three of us made it: I directed and handled previz, look dev, lighting, rendering and comp, Tanzim Rahat built the jackets in Marvelous Designer and Substance Painter, and Kevin Weber ran the snow in Houdini. AI helped sketch the storyboards and some background plates. The jackets, camera, rain, snow and light are all CG.

Tech Fleece on a fence in daylight
05 / In the wild

Live on Nike.

nike.com/nike-tech
nike.com · Nike app Nike Tech hub · EMEA
Credits

Client

Nike Sportswear
Nike Tech

Production

Monks
Alexander Otto, Creative Director
Taylor Warner, Producer
Lia McNamara, Producer

Director · CGI Artist

Arice

3D Garments · FX

Tanzim Rahat
Kevin Weber

Year

2026

Next project

Nike Vomero↗︎︎